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1.ͼÏñ·Å´ó
±äÁ¿¶¨Ò壺
PZoom:·Å´óÂÊ(ÕûÊý:100ʱΪ100%£¬¸ù¾ÝÐèÒª¿ÉÒÔ½« 100 ¸ÃΪ 10000 »òÕ߸ü´óЩ£¬µ«²»ÍƼöʹÓø¡µãÊý)
a,b:ÖÐÐĵã
w,h:Òª½ØÈ¡ÔʼͼÏñµÄ¿íºÍ¸ß
x,y:Òª½ØÈ¡µÄλÖÃ(×óÉϽÇ)
sw,sh:ÔʼͼÏñµÄ¿íºÍ¸ß
p1,p2:·Å´ó±ÈÀý
aw,ah:·Å´óºóͼÏñµÄ´óС
pw,ph:»æͼÇø´óС
vx,vy:ÔÚ»æͼÇøÏÔʾµÄλÖã¨×óÉϽǣ©
vw,vh:ÔÚ»æͼÇøÏÔʾµÄ´óС
ptx,pty:ÁÙʱ±äÁ¿
ÒÑÖªµÄ±äÁ¿£ºPZoom,(a,b),(sw,sh),(p1,p2),(aw,ah),(pw,ph)
Òª¼ÆËãµÄ±äÁ¿£º(x,y),(w,h),(vx,vy),(vw,vh)
¿ªÊ¼¼ÆË㣺
aw=Round(PZoom*sw/100);
ah=Round(PZoom*sh/100);
p1=aw/pw
p2=ah/ph
// ×¢£ºRound ÓÃÓÚÈ¡Õû£¬ÈçÆäËûÓïÑÔµÄInt(),Fix()µÈ
if p1>1 then w=Round(sw/p1) else w=sw
if p2>1 then h=Round(sh/p2) else h=sh
// ×¢£ºshr ΪÓÒÒÆÔËËã·û£¬¿ÉÒÔʹÓá°>>1¡±¡¢¡°div 2¡±¡¢¡°\2¡±»ò¡°Round(w/2)¡±´úÌæ
x=a-w shr 1
y=b-h shr 1
// ×¢£ºdiv ΪÕû³ýÔËËã·û
ptx=(w*PZoom) div 100
pty=(h*PZoom) div 100
// ÒÔϼÆËãÔÚ»æͼÇøÏÔʾµÄͼÏñ´óСºÍλÖÃ
±äÁ¿
Pencent:double; // Ëõ·Å±È
wx:double; // ¿íËõ·Å±È
hx:double; // ¸ßËõ·Å±È
// »ñµÃËõ·Å±È
wx:=pw/ptx
hx:=ph/pty
if wx>hx then Pencent:=hx
else Pencent:=wx;
// »ñµÃͼƬ×îºóµÄ´óС
vw:=Round(Pencent*ptx);
vh:=Round(Pencent*pty);
// ¼ÆËã³öͼƬµÄλÖÃ
vx:=(pw-vw) div 2;
vy:=(ph-vh) div 2;
// ------------------------------------
ºÃÁË£¬Á½¸öÖØÒªµÄÈÎÎñÍê³É(x,y),(w,h),(vx,vy),(vw,vh)ÒѾȫ²¿¼ÆËãµÃ³ö£¬ÏÂÃæµÄ¹¤×÷¾ÍÊÇÏÔʾÁË£¬ÎÒÃÇÑ¡Ôñ Windows API ½øÐвÙ×÷
// ÒÔÏÂÏÔʾͼÏñ -----------------------
±äÁ¿
sDC ΪÔʼͼƬµÄÉ豸¾ä±ú(DC)
tDC ΪÁÙʱÉ豸¾ä±ú
dDC ×îÖÕÉ豸¾ä±ú
BitBlt(tDC,0,0,w,h,sDC,0,0,SRCCOPY);
SetStretchBltMode(dDC,STRETCH_DELETESCANS);
StretchBlt(dDC,0,0,vw,vh,tDC,0,0,w,h,SRCCOPY);
×îºó»æÖƵ½ÏÔʾµÄÇøÓò¼´¿É£º
ÀýÈ磺BitBlt(GetDC(0),vx,vy,vx+vw,xy+vh,dDC,0,0,SRCCOPY);
// ------------------------------------
2.ͼÏñÂþÓÎ
Ïȶ¨ÒåÈý¸öÈ«¾Ö±äÁ¿£º
FBeginDragPoint :TPoint; // ¼Ç¼Êó±ê¿ªÊ¼Í϶¯µÄλÖÃ
FBeginDragSBPoint :TPoint; // ¼Ç¼¡°ÖÐÐĵ㡱λÖÃ
FBeginDrag :boolean; // ÊÇ·ñÒѾ¿ªÊ¼¡°Í϶¯¡±
a,b :integer; // ¡°ÖÐÐĵ㡱λÖÃ
ÔÚÊó±ê×ó¼üµã»÷ʱ£¬¼Ç¼Êó±êµÄλÖú͡°ÖÐÐĵ㡱µÄλÖã¬Í¬Ê±ÉèÖà FBeginDrag ΪÕæ
µ±Êó±êÓÒ¼üµ¯Æðʱ£¬ÉèÖà FBeginDrag Ϊ¼Ù
Êó±êÒƶ¯Ê±£¬ÅÐ¶Ï FBeginDrag £¬Èç¹ûΪ¼Ù²»½øÐд¦Àí£¬Èç¹ûΪÕæ½øÐÐÏÂÃæ´¦Àí£º
¼ÙÉè X,Y ΪÊó±êµ±Ç°µÄλÖÃ
a=FBeginDragPoint.X-((X-FBeginDragPoint.X)*100) div PZoom
b=FBeginDragPoint.Y-((Y-FBeginDragPoint.Y)*100) div PZoom
×îºóʹÓÃÉÏÃæ½éÉܵÄͼÏñ·Å´óÏÔʾ³öͼÏñ
¼¼ÇÉƪ£º
1.Èç¹ûͼÏñ½Ï´ó£¬Ê¹Óà delphi µÄ λͼ¶ÔÏó»á³öÏÖÄÚ´æÒç³ö´íÎó£¬Õâʱ¿ÉÒÔ½øÐÐÈçÏÂÉèÖãº
bitImage:=TBitmap.Create;
bitImage.PixelFormat:=pf24bit;
bitImage.ReleaseHandle;
2.Èç¹ûÒªÈÃͼÏñ×Ô¶¯ÊÊÓ¦´°¿ÚµÄ´óС£¬²Î¿¼ÒÔÏ´úÂ룺
var
p1,p2 :double;
begin
p1:=pw/sw;
p2:=ph/sw;
if p1>p2 then PZoom:=Round(p2*100)
else PZoom:=Round(p1*100);
if PZoom=0 then PZoom:=100;
end;
3.ÒªÏëÈÃͼÏñµÄЧ¹ûºÃ£¬×îºÃÔÚÈ«ÆÁÄ»·½Ê½Ï½øÐÐ
¸Ã·½·¨Îª¡°Crazy Marker¡±ËùÓã¬Èç¹û¶ÁÕßÓÐÐËȤ¿ÉÒÔ¿´¿´Ð§¹û